The performance of 3D rendering of Graphics Processing Unit that convents 3D vector stream into 2D frame with 3D image effects significantly impact users’ gaming experience on modern computer systems. Due to the high texture throughput in 3D rendering, main memory bandwidth becomes a critical obstacle for improving the overall rendering performance. 3D stacked memory systems such as Hybrid Memory Cube (HMC) provide opportunities to significantly overcome the memory wall by directly connecting logic controllers to DRAM dies. Based on the observation that texel fetches significantly impact off-chip memory traffic, we propose two architectural designs to enable Processing-In-Memory based GPU for efficient 3D rendering.
Revised: May 23, 2017 |
Published: February 6, 2017
Citation
Xie C., S. Song, J. Wang, W. Zhang, and X. Fu. 2017.Processing-in-Memory Enabled Graphics Processors for 3D Rendering. In IEEE International Symposium on High Performance Computer Architecture (HPCA 2017), February 4-8, 2017, Austin, Texas, 637-648. Los Alamitos, California:IEEE Computer Society.PNNL-SA-122891.doi:10.1109/HPCA.2017.37